Pixel
A floor you actually play on
Pixel is a pressure-sensitive LED floor. It lights up under your feet, reacts to every step and changes the rules with the mode — one round you collect points, the next you run from lava. Difficulty scales from small kids to athletes, so it grows with you.
Pixel is not a second arena. It is an add-on to laser tag — played next to the arena, typically while your group waits for its turn.
Try it with your mouse
The demo is simplified — on the real floor you play with your feet, on 5 × 5 metres.
The rules are colour-coded
Three colours, the whole game
Not sure which mode?
Pick one in three clicks
Game modes
Seven ways to beat the floor
What it costs
You pay per game, not per person
| When | 1–3 players | 4 players and up |
|---|---|---|
| Monday – Thursday | CZK 300 | CZK 600 |
| Friday – Sunday | CZK 400 | CZK 800 |
The price covers one game (20 minutes) for the whole group. A smaller group plays on non-transferable spots; from 4 players up you can swap at the floor as you like.
Pixel is added to an arena booking — pick it in the wizard right after the time. For a group over 12 players, call us at +420777214923.
Add Pixel to your game
One click in the wizard, right next to the time you picked.Classic Pixel
The floor is lava
The idea
The floor lights up blue targets with red lava burning between them.
How it works
You hop around the floor, stamp out the blue tiles and dodge red ones that keep moving and multiplying. Before time runs out the whole team must be back in the green safe zone — anyone stuck in the lava drags the team down.
How to win
- Split the floor between you — two people on one tile is one wasted step.
- Keep an eye on the green zone all the time, not with five seconds left.
The first thing to play on Pixel. Works for kids and grown-ups alike.
Colour battle
Everyone gets a colour
The idea
A competitive mode: every player owns one colour.
How it works
The floor turns into a mix of colours and each player collects only their own. Fast feet matter, sharp eyes matter more — hitting someone else's colour is a penalty and counts in their favour.
How to win
- Do not chase every tile; stay on the half of the floor where more of yours light up.
- Watch your rivals out of the corner of your eye — where they run, your colour will not appear by accident.
Groups who want to play against each other. Stag parties, siblings, co-workers.
Memory challenge
Remember the path
The idea
A workout for the head and the legs: a sequence of flashes to repeat.
How it works
A path of safe tiles lights up at the start. The moment it fades you go — one wrong step turns on the lava and the attempt is over. Each round the path gets longer and the flash shorter.
How to win
- Do not memorise tiles, memorise the shape — turns stick better than coordinates.
- Two heads help: one walks first, the other corrects them from the edge.
Schools, younger kids and corporate team-building focused on concentration.
Flat-out sprint
The targets run away
The idea
A cardio mode: moving targets and obstacles that appear as you run.
How it works
Targets jump from spot to spot while red keeps opening under your feet. The faster you stamp, the faster the game gets — twenty minutes on Pixel will be felt here.
How to win
- Run to where the target is going to land, not where it is lit right now.
- Short steps. A long lunge means you will miss the next change.
Athletes and groups after a real workout.
Pixelman
A maze and chasers
The idea
The floor draws a maze; players collect and run inside it.
How it works
Safe corridors lead to blue dots, and all of them have to go. Red zones — the ghosts — move around on their own and speed up every level. A caught player restarts the round.
How to win
- Do not clear a corner you know a ghost is heading into — come back once it leaves.
- Split the job: one player drags the ghosts, the other collects.
Retro gamers and tactical players who like planning a route.
High score hunt
Thirty seconds, maximum points
The idea
An arcade points hunt against a hard time limit.
How it works
The floor floods with blue tiles and the countdown starts. Half a minute to grab as much as possible — but every touch of red takes points away by the handful. The score goes on the board.
How to win
- Divide the floor beforehand. Half a minute is no time to negotiate.
- In the last three seconds do not try a long dash — take the tile you are sure of.
Chasing records, and a quick round while your group waits for the arena.
Colour confusion
The safe colour keeps changing
The idea
A test of eye-brain coordination under constant change.
How it works
The display announces the colour that is currently safe and the floor repaints itself at short intervals. You react instantly — and in Extreme some signals lie, so only a cool head helps.
How to win
- Stand on the border of two tiles. From there a step either way is equally short.
- Do not look at your feet, look at the announcement. Your feet will find the way.
Advanced players who already have the basic modes down.
High score hunt
Thirty seconds, maximum points
The idea
An arcade points hunt against a hard time limit.
How it works
The floor floods with blue tiles and the countdown starts. Half a minute to grab as much as possible — but every touch of red takes points away by the handful. The score goes on the board.
How to win
- Divide the floor beforehand. Half a minute is no time to negotiate.
- In the last three seconds do not try a long dash — take the tile you are sure of.
Chasing records, and a quick round while your group waits for the arena.